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	<title>Cerise Magazine</title>
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	<link>http://cerise.theirisnetwork.org</link>
	<description>Keeping you connected with the gaming world</description>
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		<title>Fall 2009: Table of Contents</title>
		<link>http://cerise.theirisnetwork.org/archives/1126</link>
		<comments>http://cerise.theirisnetwork.org/archives/1126#comments</comments>
		<pubDate>Sat, 05 Dec 2009 03:14:03 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Fall 2009]]></category>
		<category><![CDATA[Table of Contents]]></category>

		<guid isPermaLink="false">http://cerise.theirisnetwork.org/?p=1126</guid>
		<description><![CDATA[A Note From the Editors
We apologize for the lateness of this issue and the sparsity of the content. A volunteer shortage coupled with other issues that caused the delay has helped us to realize that, if we are to continue bringing our unique perspective to the gaming community, things need to change. And so it [...]]]></description>
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		<title>Industry Interview: Lori Ann Cole, The School for Heroes</title>
		<link>http://cerise.theirisnetwork.org/archives/1084</link>
		<comments>http://cerise.theirisnetwork.org/archives/1084#comments</comments>
		<pubDate>Sat, 05 Dec 2009 03:13:31 +0000</pubDate>
		<dc:creator>Eleniel</dc:creator>
				<category><![CDATA[Fall 2009]]></category>
		<category><![CDATA[Interviews]]></category>

		<guid isPermaLink="false">http://cerise.theirisnetwork.org/?p=1084</guid>
		<description><![CDATA[By Alex Raymond
This quarter I am delighted to bring you an interview with one of my personal game design heroes, Lori Ann Cole.  She is best known for creating and designing the five games in the classic Sierra adventure-RPG series Quest for Glory.  Now, she operates the online game The School for Heroes [...]]]></description>
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		<title>Interview: &#8220;Agent Caleco&#8221;</title>
		<link>http://cerise.theirisnetwork.org/archives/1111</link>
		<comments>http://cerise.theirisnetwork.org/archives/1111#comments</comments>
		<pubDate>Sat, 05 Dec 2009 03:13:15 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Fall 2009]]></category>
		<category><![CDATA[Interviews]]></category>

		<guid isPermaLink="false">http://cerise.theirisnetwork.org/?p=1111</guid>
		<description><![CDATA[By JoAnna Gootee
After many failed attempts to penetrate the seedy underbelly of the video game store world and learn it&#8217;s secrets, I&#8217;ve finally managed to break through their security. Agent Link went in and was forced to give up two of his three lives and &#8220;sacrifice&#8221; her fairy friend Navi. But it was more than [...]]]></description>
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		<title>Fatal Frame Withdrawal Syndrome</title>
		<link>http://cerise.theirisnetwork.org/archives/1131</link>
		<comments>http://cerise.theirisnetwork.org/archives/1131#comments</comments>
		<pubDate>Sat, 05 Dec 2009 03:13:04 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Fall 2009]]></category>
		<category><![CDATA[Gamer Stories]]></category>

		<guid isPermaLink="false">http://cerise.theirisnetwork.org/?p=1131</guid>
		<description><![CDATA[By JoAnna Gootee
A very real, made-up psychological disorder caused by the lack of Nintendo importing the new Fatal Frame game.
It’s been a few months since Halloween and I’m already getting “The Itch”. Which itch you may ask? To go Trick or Treating? To carve pumpkins? To jump out of bushes scarring small children and running [...]]]></description>
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		<title>Banzai!</title>
		<link>http://cerise.theirisnetwork.org/archives/1129</link>
		<comments>http://cerise.theirisnetwork.org/archives/1129#comments</comments>
		<pubDate>Sat, 05 Dec 2009 03:12:49 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Fall 2009]]></category>

		<guid isPermaLink="false">http://cerise.theirisnetwork.org/?p=1129</guid>
		<description><![CDATA[By JoAnna Gootee
In October I went to Utah’s only Anime Con; Anime Banzai! I’ve been going to this one on and off for years, but this year it was bigger and better. Knowing many of the staff, I decided to give them some free publicity. 
The Night Before Banzai
So here we are Airiel, my valiant [...]]]></description>
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		<title>Industry Interview: Stevana Case, fatfoogoo</title>
		<link>http://cerise.theirisnetwork.org/archives/1115</link>
		<comments>http://cerise.theirisnetwork.org/archives/1115#comments</comments>
		<pubDate>Sat, 05 Dec 2009 01:51:26 +0000</pubDate>
		<dc:creator>Eleniel</dc:creator>
				<category><![CDATA[Fall 2009]]></category>
		<category><![CDATA[Interviews]]></category>

		<guid isPermaLink="false">http://cerise.theirisnetwork.org/?p=1115</guid>
		<description><![CDATA[By Alex Raymond
I am honored and excited to bring you this interview with Stevana &#8220;Stevie&#8221; Case.  Currently, she is the Vice President of Business and Sales at online game service provider fatfoogoo, but our readers may know her better as the first woman to game competitively.  Enjoy!


Alex Raymond: How did you get into [...]]]></description>
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		<title>Winter 2009: Table of Contents</title>
		<link>http://cerise.theirisnetwork.org/archives/953</link>
		<comments>http://cerise.theirisnetwork.org/archives/953#comments</comments>
		<pubDate>Mon, 12 Jan 2009 06:33:10 +0000</pubDate>
		<dc:creator>Richie</dc:creator>
				<category><![CDATA[Table of Contents]]></category>
		<category><![CDATA[Winter 2009]]></category>

		<guid isPermaLink="false">http://cerise.theirisnetwork.org/?p=953</guid>
		<description><![CDATA[]]></description>
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		<title>The Desolate Room</title>
		<link>http://cerise.theirisnetwork.org/archives/874</link>
		<comments>http://cerise.theirisnetwork.org/archives/874#comments</comments>
		<pubDate>Mon, 12 Jan 2009 06:31:44 +0000</pubDate>
		<dc:creator>Richie</dc:creator>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Winter 2009]]></category>

		<guid isPermaLink="false">http://cerise.theirisnetwork.org/?p=874</guid>
		<description><![CDATA[By Richard Pilbeam
The Desolate Room, Windows, Scottgames, 2008
You know those bits in martial arts movies where the impulsive young hero keeps insisting he&#8217;s ready to master the ultimate power, but his all-knowing mentor claims he lacks training and discipline? That&#8217;s how I feel during the first ten hours of almost every computer RPG ever made. [...]]]></description>
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		<title>The Back Page</title>
		<link>http://cerise.theirisnetwork.org/archives/941</link>
		<comments>http://cerise.theirisnetwork.org/archives/941#comments</comments>
		<pubDate>Mon, 12 Jan 2009 06:31:35 +0000</pubDate>
		<dc:creator>revena</dc:creator>
				<category><![CDATA[The Back Page]]></category>
		<category><![CDATA[Winter 2009]]></category>

		<guid isPermaLink="false">http://cerise.theirisnetwork.org/?p=941</guid>
		<description><![CDATA[Welcome to the Back Page! This is where we publish the odds and ends that our readers send in, from artwork and writing, to shout outs, thoughts on gaming, and whatever fun and silly things we can come up with. If you have something you want to show off to the rest of our readers, [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Cornerstone</title>
		<link>http://cerise.theirisnetwork.org/archives/868</link>
		<comments>http://cerise.theirisnetwork.org/archives/868#comments</comments>
		<pubDate>Mon, 12 Jan 2009 06:31:18 +0000</pubDate>
		<dc:creator>revena</dc:creator>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Winter 2009]]></category>

		<guid isPermaLink="false">http://cerise.theirisnetwork.org/?p=868</guid>
		<description><![CDATA[By Robyn Fleming
Cornerstone, Good Company Games, 2008
My friend Brandy and I sat down at the Good Company Games booth at RinCon (see my con report in this issue), attracted by the brightly-colored pieces of their debut product, Cornerstone, and expecting to spend a few minutes playing a simple-looking game.  We got up an hour [...]]]></description>
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