Archive for the ‘Interviews’ Category

Industry Interview: Lori Ann Cole, The School for Heroes

Friday, December 4th, 2009
Interview
By Alex Raymond

This quarter I am delighted to bring you an interview with one of my personal game design heroes, Lori Ann Cole. She is best known for creating and designing the five games in the classic Sierra adventure-RPG series Quest for Glory. Now, she operates the online game The School for Heroes and blogs there regularly. Enjoy.

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Interview: "Agent Caleco"

Friday, December 4th, 2009
Interview
By JoAnna Gootee

After many failed attempts to penetrate the seedy underbelly of the video game store world and learn it’s secrets, I’ve finally managed to break through their security. Agent Link went in and was forced to give up two of his three lives and “sacrifice” her fairy friend Navi. But it was more than worth it. Here we talk to our contact, Agent Caleco* (*Name changed to protect anonymity) and learn all about the life of a female video game store assistant manager.

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Industry Interview: Stevana Case, fatfoogoo

Friday, December 4th, 2009
Interview
By Alex Raymond

I am honored and excited to bring you this interview with Stevana “Stevie” Case. Currently, she is the Vice President of Business and Sales at online game service provider fatfoogoo, but our readers may know her better as the first woman to game competitively. Enjoy!

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Industry Interview: Karen Clark, Project Manager at BioWare

Sunday, January 11th, 2009
Interview
By Thomas Cross

I recently had the pleasure of interviewing Karen Clark, a Project Manager at BioWare, where she is presently working on Dragon Age: Origins. Not only did she humor me by talking about how cool Dragon Age is, she discussed her views on a number of interesting topics, giving answers I think everyone should take a look at. When not working for BioWare, she blogs (at Finding something is losing something else), works with Women in Games International, and gives great interviews. Enjoy. Read the rest of this entry »

Industry Interview: Britney Brimhall, Himalaya Studios

Sunday, January 11th, 2009
Interview
By Alex Raymond

This month I’m thrilled to bring you an interview with Britney K. Brimhall of Himalaya Studios, otherwise known as Anonymous Game Developer #1 of AGD Interactive. The road to independent game publishing is not an easy one, but Britney and her team pulled through. Read on to find out how; I hope you find her story as inspiring as I have.

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Industry Interview: Kelley Barnes-Herrmann

Tuesday, February 5th, 2008
Kelley Barnes-Herrmann
By Robyn Fleming

Kelley Barnes-Herrmann, who works as the Marketing Director for White Wolf and handles conventions for CCP, is an extremely busy woman. Fortunately for our readers, she was willing to take a little time out this month and answer some questions about her work and her gaming.
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Video Interview: Gabrielle Munoz

Tuesday, February 5th, 2008
Interview
By Yvonna Lynn

In December, I was so privileged to be able to interview the daughter of Angel Munoz. Angel is the founder of the Cyberathlete Professional League, which was established in 1997. The league has as many as 10 international stops for tournaments all over the world including Asian, European and South American stops.

Angel’s adorable daughter, Gabrielle, spoke to me about how she incorporates gaming into her very well rounded life.

[2010/05/18: Video is no longer available. We apologize for the inconvenience.]

There were some things I picked up from conversing with her off camera, too, that might be of interest to you Halo 3 and Gabrielle fans.

Yvonna Lynn: What is your favorite gun?

Gabrielle Munoz: The needler

YL: I know you are pretty much in the beginning phases of learning to do FPS games. Do you use grenades?

GM: Well it is hard sometimes because of friendly fire which is not the most pleasant thing to do to a teammate.

YL: Do you think gaming is rather masculine?

GM: Gaming is not masculine or feminine, but most girls who don’t play think it is masculine.

YL: Do you play any other games other than FPS games? For instance, do you play any of the games traditionally made to appeal to girls?

GM: Well I like playing as a girl character in FPS games when it is an option. I also like playing things like Barbie’s adventure.

YL: Well in that sense, I guess girls get an advantage over the guys because most boys wouldn’t play those games… but girls get to play both. Gabrielle, Thank you so much for your time. I am tickled to have met such a great girl!

Interview: Naomi Clark

Saturday, January 5th, 2008
Interview
By Ariel Wetzel

Naomi Clark is Content and Community Manager at GameLab, where she’s designed games like Miss Management and LEGO Fever . She’s previously taught history, culture, and sociology of online game worlds at Parsons School of Design, worked as an editor of the online magazine Word, and directed the popular Sissyfight 2000. She also blogs under the name Holly at Feministe and does webdesign for the transgender advocacy nonprofit Sylvia Rivera Law Project.

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Blogger Interview: Mighty Ponygirl of Feminist Gamers

Saturday, January 5th, 2008
Interview
By Robyn Fleming

Mighty Ponygirl’s Feminist Gamers started up right around the same time as Cerise and Iris started to come together, and I’ve followed the blog with considerable interest. I asked Mighty Ponygirl if she’d do an interview with us for this month’s issue, and was thrilled when she agreed. I hope you’ll all find her responses to my questions as interesting as I did.
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