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Who’s entitled to me?

By Ariel Wetzel

When I was sixteen, as many teenagers tend to do, I went through some hard times. Instead of getting high, cutting, or binging and purging, like some of my contemporaries might, my gamer identity helped me indulge in a kind of self-destructive behavior that was on no therapist’s radar. I escaped the angst of my real life through an addiction to a popular video game music website’s message board.
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Another Rape In Cyberspace

By Pat Miller

Women’s bodies are a fairly popular target of violence. Rape and sexual assault occur with depressing frequency, both as individual acts of violence and as weapons of war. Dominant conceptions of beauty, propagated through the popular media, put both women and men in places that pressure women to inflict violence against their own bodies in the form of excessive dieting, exercise, plastic surgery and eating disorders. Spousal abuse is not only a common phenomenon, it is also recognized as overwhelmingly something that a man does to a woman. There is nothing on a woman’s body that has not been targeted by a deeply patriarchal system in order to subdue her, submit her, and leave her vulnerable. Sex used against the female body is quite possibly the most effective weapon of our time. (more…)

Market to Me: Using sex to sell

By Andrea Rubenstein

You hear it over and over again, “Sex sells.” While I personally think that the phrase is less a truism and more a prime example of how advertising can successfully create its own hype, I figured that I would look at two advertisements (well, one ad and one ad for a contest for a game) in this installment of Market to Me. Caution: This post contains images that are not safe for work! (more…)

Gender & Live-Action Role Play: Into the Tavern, Part II

By Samara Hayley Steele

Or, The Damsel & The Distress

Part Two

When I left you at the end of my last article, a teenaged boy, his face caked in fake blood, was pulling me out the back door of a summer camp cafeteria and into the woods.

…only that’s not what was really happening.
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Gaming in the Media: Fallen Guitar Heroes

By Latoya Peterson

I’ve never played Guitar Hero, but when I stumbled across this post on Curvature (hat tip to Feministing) I could immediately relate to the blogger’s situation.

Cara, a self-admitted non-gamer, fell hard for Guitar Hero when it was released and gamely played each subsequent version. However, the latest foray into rock stardom took an unwelcome twist: (more…)

Gamer’s Delight

By Latoya Peterson

JinHe stood proud, tall, and defiant.

He had a tattoo.

He was a mass of muscle and attitude.

He was Jin Kazama, my first game crush.

It started off innocently at first. It was 1998, I was fifteen years old, and I had just popped Tekken 3 into the Playstation, looking forwarded to the newest installment of my favorite fighting series. To my surprise, a hottie lay before me. While I was slightly skeeved out at the fact that Jun Kazama and Kazuya Mishima had gotten it on (why Jun, why!?!?!), I had to admit that their progeny was easy on the eyes.

And the best of both worlds.

Jin quickly became my favorite character to use. Nina Williams lay forgotten, gathering dust in a corner of the game. (We had shoe differences anyway.) I mastered his Rainbow Kick in the game and tried in vain to manage the move in real life. I scoured stores for anything resembling the bad-ass flame-up-one-side drawstring sweats which were his trademark. I was bordering on obsession.

However, the obsession was a silent one - there was no way that I could proclaim my love for Jin Kazama. My friends had posters torn out of the latest issues of Word Up or Sister2Sister or erected ceiling shrines of dead rock stars from posters bought at places like Spencers. How was I going to put up a man made of pixels?

EddyAround this time, I also fell for Eddy Gordo. Always my second choice, I loved his difficult to control capoeira moves and watching him rep for the brown people. Still, while I normally go for guys who look like Eddy in real life, in the game he still came second to Jin Kazama.

At sixteen, I found myself nursing two major game crushes.

While I secretly held a candle for them both in my heart, my love manifested in an usually high interest in kickboxing, boxing, and watching UFC and capoeira battles online.

A little time passed and I thought my game crushes were flashes in the pan.

Then I discovered RPGS.

YuriOh, Yuri.

How often did I miss crucial parts of the cut scenes because I was gazing at your beautifully rendered face?

While there were many others you, Yuri, hold a place in my heart.

If for no other reason that for your impeccably animated hair, which had its own personality and set of movements.

SephirothAll my game girl crushes aren’t as sweet.

One of them I alternately love and fear:

Sephiroth. How I loathe you. Your appearence can literally ruin my gaming day. And what was with that stealth mess you pulled in Kingdom Hearts? Must you stalk me from game to game?

And yet, somehow, I just can’t quit you…

Keep brooding baby. It looks good on you.

RoxasAnd then there’s Roxas.

My favorite little mystery. Unfortunately, I feel like an old pervert. What age are you supposed to be - fourteen? I can’t even entertain a lusty thought without cringing. And you aren’t even real!

Still, there may be hope for me yet.

If that is you, my little KH2 cutie, you grew up well.

Too bad about the whole frozen-and-pummeled-to-death-after-being-thrown-from-a-cliff-thing. Ah well, it would have never worked anyway.

Roxas

PaineI never had a girl crush in a game, but a few women did come close.

Her outfits were questionable - yet she always made them look cool.

Her hair must require a prodigious amount of product.

And she is the strong, silent type. I covet her permanent “shall I kick your ass now?” aura.

Princess Zelda is not playing around. Unlike some other slacker princesses who prefer to sit around and send out press releases, you get right into the action. Even when you had amnesia, you were useful and central to the plot. Zelda, you are indeed the original ride-or-die chick.

Zelda

That’s all for now. I’m sure that once I get through my backlog of PS2 games, there will be a few I’ll need to add.

Or maybe my next love is a next gen console away…

Boogie

Boogie, EA, Nintendo Wii, 2007

Gameplay

By Karen Healey

Boogie is a Wii game (USB microphone included) where you dance and sing… in SPACE.

If you’re anything like me, that might be all you need to pick it up, but to sweeten the deal there are a couple of modes, including dance-offs, karaoke-only mode, a cute story mode with some great dialogue (disappointingly, without an ending – at least I couldn’t find it) and a movie-maker mode where you can dance, sing, and edit your own fabulous music videos.
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From the Editors

DS is LoveWe’re kicking off a new feature this month, in our sexuality-in-gaming-themed seventh issue: Gamer vs. Gamer, a debate between two gamers with different positions on a topic in gaming. Our first Gamer vs. Gamer concerns sexy female character designs and objectification in video games.

In addition to that, we’ve got a line-up of excellent articles and features on different topics relating to sex in gaming, and three Gamer Stories representing a perfect mix of humor and serious reflection.

There’s also the much-anticipated continuation of Samara Steele’s Gender & Live-Action Roleplay series, some great reviews and an interview with Shelly Mazzanoble, author of Confessions of a Part-Time Sorceress. And, of course, there are always the bits and bobs on The Back Page to help keep you entertained.

Enjoy the issue! And be sure to check out our submissions page before you leave, to see what some of the themes for future issues will be.

- The Editors

Guitar Hero III: Legends of Rock

By Nick Cummings

Guitar Hero III: Legends of Rock, Activision, Nintendo Wii/Xbox 360/Playstation 2, 2007

It’s a safe assumption that almost nobody had heard of Harmonix before Guitar Hero. Despite almost a decade of music game development and widespread critical adoration of brutal beat-busting games Frequency and Amplitude, Harmonix had yet to develop a game that garnered mass appeal – and most importantly, solid sales figures. Finally, in November of 2005 Harmonix’s collaboration with peripheral maker RedOctane hit stores. Guitar Hero was born – and the rest is history.

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Immaculate Reception

By Latoya Peterson

I’m an adult.

I have a life. I have a good job. I have a nice group of friends that I don’t see nearly often enough. I have a steady boyfriend. We have an active sex life. (TMI, I know. I’m getting to the point.) Things are good.

And yet I was vexed. I had spent the greater part of an hour trying to get a computer simulated ganguro girl to sleep with me and she wouldn’t even tell me her name yet.

It is at these moments when you start to wonder how your life took such a strange turn. How did I get so invested in getting a fake girl’s phone number? Why am I so willing to slave away at my fake job so I could buy her an $800 pair of fake boots so she would go on a date with me and pout? (more…)

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Compilation copyright © 2007 - August 27, 2008 Cerise Magazine.