February 2008: Table of Contents
Features
From the Editors
Craft Check: Make Your Own Tiara
If you’ve ever felt the urge to be a princess yourself, follow Rachel’s steps to learn how to craft your own tiara.
Gaming in the Media: “I’m Not Offended, I’m Just Bored”: Gawker Cuts to the Heart of our Apathy
Latoya examines Gawker’s recent article on the rampant objectification of women within gaming and the gaming industry.
Market to Me: Marketing Consoles
Guest columnist Anika turns a critical eye on the sexist marketing practices prevalent in video game console marketing and provides an alternative model for inclusive ad design.
Interviews
Industry Interview: Kelley Barnes-Herrmann
Video Interview: Gabrielle Munoz
Articles
An Atypical Princess: Ashelia B’Nargin Dalmasca
Author: Melissa Velte
Melissa discusses they ways in which Final Fantasy XII’s Ashe overcomes negative princess stereotypes.
Princess Peach: Feminist?
Author: Drew Mackie
Drew takes a look at the portrayal of Princess Peach and analyzes her history from a feminist perspective.
Should Gamers Embrace Femininity?
Author: Natalie Hill
Natalie makes the case that embracing femininity allows for more diversity in gaming.





Had I asked this question ten years ago, the answer to the above question would be a resounding “no.” To be blunt, that Peach — who had then only recently shed the first name “Toadstool” in the States — was a big pink sissy whose primary function in life was to get kidnapped and scream “help.” Peach didn’t even have the honor of being the first leading lady in Mario’s life. That character, of course, was Pauline, who did about as much and at least got to wear a more modern-looking outfit. With her floor-length royal gown and odd, flipped-out Farah Fawcett hair, Peach was a dead weight character — a reminder of what a woman’s place was 50 years ago. She was an uber-stereotype of what women should be, injected into the Mario series to balance out the overwhelmingly male cast with a double dose of sugar-coated girliness.