By Ian Denning
Cooking Mama: Cook Off, Majesco, Nintendo Wii, 2007
Games like Cooking Mama: Cook Off are why I love the Nintendo Wii. Many gamers would assume that a game about cooking food with a matronly Japanese woman should not be fun, it should be stupid. Yes, Cooking Mama: Cook Off is a novelty game—one of those games you show off to your friends because it’s just so darn weird—but it’s a really entertaining novelty game. Imagine the control scheme of Trauma Center: Second Opinion and the off-the-wall action of Katamari Damacy meets the Food Network and you have a good idea of how the game plays out. The premise of Cooking Mama: Cook Off is that you are learning to cook under Mama, a kerchiefed, manga-style, incredibly adorable head chef. Mama guides you through fifty-five different recipes, presented as a series of minigames, from countries all over the world. You can also choose to compete against a friend, or against computer-controlled opponents for fabulous prizes to outfit your kitchen.
The presentation is simple but effective. Your kitchen is rendered in appealing cel-shading with bright colors and simple shapes. The food is depicted more realistically than the setting, with appropriate proportions and textures, and it often looks quite delicious. There are only a handful of musical tracks in the game, and although they’re catchy they become repetitive quickly. The sounds when cooking are great—chopping lettuce, pounding mochi, patting hamburger and stirring eggs all sound distinctive and realistic. It would have been nice if Cooking Mama: Cook Off had utilized the Wii Remote’s speaker, but no such luck. Mama pops up occasionally as a static 2D sprite, ready to fix you with her sparkly eyes and shout encouragement in her cute Japanese accent. Wonderfurr! At first I thought Mama’s thick Japanese accent might be a bit insensitive, but it makes sense in the game world (she is Japanese, after all) and it’s clearly authentic as opposed to an imitation meant to mock and embarrass. I showed the game to a group of international students enrolled in an English as a second language program and they loved it—if Mama’s accent doesn’t offend a group of Asian students struggling to master their own English skills, who will it offend?
Charming as they are, the graphics and sound are just icing on the cake (sorry, no more food puns). The real fun lies in the assortment of minigames, and their innovative control scheme. Mama’s recipes require you to chop, boil, stew, stir, grill, fan, wash, fill, peel, season, and manipulate food in dozens of ways. The Wii remote becomes your all-purpose cooking utensil: turn it upside down and swish it in a circle to stir sauce, hold it vertically and swing it down and to the left to crack an egg on the side of a bowl, turn it like a crank to work a meat grinder. The possibilities seem endless, but they’re not, which is one of the game’s main drawbacks. Once you’ve played it for a couple of hours you’ve seen every minigame, even if you haven’t mastered every recipe. After six hours I had unlocked everything and I was ready to move on, thankful I had rented the game instead of paying the full cover price of $50.
But even though I exhausted the possibilities it offered, I would rent Cooking Mama: Cook Off again for the sheer entertainment value. Everyone who saw the game loved it: me, my girlfriend, my girlfriend’s mom and little brother, my beer-swilling skier friends, the international students, and my hardcore gamer roommate all tried their hand at cooking with Mama. The game’s charming Japanese wackiness enticed giggles and shouts of encouragement from everyone. You haven’t heard backseat gaming until you’ve heard someone shout “Crack the egg, dumbass! Crack the egg!” If you’re looking for some light gaming for a weekend with friends, Cooking Mama: Cook Off is a good bet.
Article © December 2007 by Ian Denning.