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August 2008: Table of Contents

Cerise August 2008

Features

From the Editors

Craft Check: RPG Fashion Dolls

Robyn demonstrates the art of crafting your very own RPG doll, which you can replicate to represent your tabletop avatar or your favorite video game character.

Interviews

Industry Interview: Monica Valentinelli, freelance writer

Blogger Interview: Sara M. Grimes of the Gamine Expedition

Articles

A Gaming Canon: Slaughtering Space Demons

Author: Anastasia Salter
Anastasia kicks off her new series by examining Doom’s place in video game history.

Let’s End the Imp Genocide

Author: Mara Poulsen
Mara critiques fighting tropes in role-playing games and looks for other alternatives to the standard “Let’s slaughter the imp!” mentality in gaming.

Staying Svelte in Gamer Land

Author: Rachel Turner
Rachel takes a look at the history of exercise and fitness video games, from the Power Pad to Wii Fit.

Gamer Stories

The Man-Hating Lesbian and the Chastity Belt: Forced Backstories and Gendered Violence

Author: Carla Lee

Reviews

Metal Gear Solid 4: Guns of the Patriots

Author: Melissa Velte

Warhammer 40,000 Fifth Edition

Author: Richard Pilbeam

Odds ‘n Ends

The Back Page

A Gaming Canon: Slaughtering Space Demons

By Anastasia Salter

A Canon for Gaming?

William Shakespeare. James Joyce. Virginia Woolf. J.R.R Tolkien. These are familiar names, some more accepted by the designators of literary classics than others. Now imagine another set of names by their side. Will Wright. Richard Garriott. John Romero and John Carmack. Roberta Williams. Sid Meier. We know our great computer game designers but we rarely speak of them. Rarely are they afforded the same respect that we afford the great authors: their games are not considered essential to understanding the medium. When someone like me starts talking about the merits of one particular title or another, we are unlikely to be speaking from the knowledge of a core set of canonized games. Any English teacher will tell you this leads to trouble. We can’t see the precedents of our own form if we do not know those precedents. We can’t envision the games that are to come if we don’t know where we’re coming from.
(more…)

Warhammer 40,000 Fifth Edition

By Richard Pilbeam

Warhammer 40,000 Fifth Edition, Tabletop Wargame, Games Workshop, 2008

Few things are easier to make a complete hash of than combining fantasy with science fiction. To grossly oversimplify, but hopefully still make a point, science fiction is about taking things apart to see how they work, about finding a rational explanation rather than taking the world purely at face value. Fantasy, on the other hand, asks us to accept that symbols have power in and of themselves, and there’s no need for any further explanation. Asking the audience to accept both modes of thinking at once, though, makes for a jarring, internally-contradictory mess. Why, for example, should the sun be special when we know that there are billions of stars out there? Is there one underworld for the entire universe, or a separate one for each inhabited planet? If we accept that we came about through evolution, then at what point did we evolve souls, and do other primates have them?
(more…)

Let’s End the Imp Genocide

By Mara Poulsen

Not to take social consciousness to a hysterical level, but what did the Green Imp ever do to you, huh? Okay, maybe he was spawned in the depths of hell by unnatural forces bent on the destruction of the world and all that is good in it, and maybe he’s even a little bitey at times, but wouldn’t you be if you were minding your own business one afternoon and a group of humans dressed like Renaissance fair cast-offs showed up in your field and tried to lop off your head just because they were only ten points away from White Mage Level 3? (more…)

From the Editors

From the EditorsThis month at Cerise, our theme is “Fight Like a Girl,” and we’re focusing on women and fighting games of all kinds with articles and reviews, including a new series by Anastasia Salter which will examine older computer games in an attempt to create a gaming canon. We also have a reflective Gamer Story from Carla Lee, and a couple of great interviews for you this month.

We hope you enjoy the issue, and don’t forget to check out our submissions page to see how you can contribute to future issues of Cerise!

- The Editors

The Back Page

Welcome to the Back Page! This is where we publish the odds and ends that our readers send in, from artwork and writing, to shout outs, thoughts on gaming, and whatever fun and silly things we can come up with. If you have something you want to show off to the rest of our readers, head over to our submissions page and fire off an e-mail to us! (more…)

Craft Check: RPG Fashion Dolls

By Robyn Fleming

One of my many slightly weird hobbies is making one of a kind (ooak) fashion dolls. This means, basically, that I take mass-produced plastic fashion dolls (such as Barbie dolls), then alter them by restyling or rerooting their hair, stripping off and/or adding paint to their faces, remolding limbs and making new outfits. It can be a pretty involved process. Some of my dolls took me weeks or months to complete, and I know a few ooak artists who do handmade chain mail armor and tiny forged weapons for their dolls in addition to fully hand-sewn original outfits, which can take months. Doing totally custom dolls is really fun, but it’s definitely not a project for the occasional crafter.
(more…)

Staying Svelte in Gamer Land

By Rachel Turner

I was 8 years old when the Nintendo Power Pad came out. Until that point, my little gray box console was only good for shooting ducks and guiding Mario through Koopa’s castle. The Power Pad changed that. It combined the thing I loved most, video games, with the thing I loved least, exercise. Compatible “games” let users run races, compete in the Olympics, and imitate a Manhattan street cop. Unfortunately, fitness video games had a long way to go back in 1988. The Power Pad fizzled into that big game graveyard in the sky…or, most likely, just the back of the closet. The pad was like many Nintendo components at the time, just not made for continued use. After I had been tromping on it for a couple months, it stopped responding to my hurdle jumps and 100-meter dashes. I was willing to blow on a cartridge for 20 minutes in the hopes of it working again, but I was not willing to do the same for a game that tricked me into exercising.
(more…)

Metal Gear Solid 4: Guns of the Patriots

By Melissa Velte

Metal Gear Solid 4: Guns of the Patriots, PS3, Konami, 2008

Finally, Metal Gear Solid 4 is here! Like many enthused fans, I’ve been waiting about six years, since I finished the complicated MGS2, for answers to the many questions left hanging. Anticipating that awesome would manifest. And it did.

The game itself is laced with a generally bleak atmosphere; much different than the other Metal Gear Solid titles in this respect. Snake doesn’t simply go kick ass (though he certainly does so) through a tricky plot. The “Yeah! Lets do this!” feel of previous titles has vanished, though this mood change does not detract from the game, but adds to it in a new and unique way.

Snake’s future hangs in the balance from the menu background on, the ramifications of which tie into the theme of not only MGS4, but previous titles as well. (more…)

The Man-Hating Lesbian and the Chastity Belt: Forced Backstories and Gendered Violence

By Carla Lee

After the release of Dungeons & Dragons 4th Edition, I joined a gaming group for the summer. I play a female fighter in part because the rules for fighters seemed simpler than some of the others – as the only player who had never played D&D, I thought I needed some sort of edge – and because I like to fight. I have a type when it comes to the characters I roleplay; they are always female, and they are always proficient with some sort of weapon.

We picked up a second female fighter early in the game. She was a little standoffish – only to be expected when she was tied up, blindfolded, and gagged before we found her, and there was debate about whether we should untie her – and then there was a joke about her chastity belt because she didn’t fawn all over the male characters.

Almost right away, the other characters (and/or the other players, because it’s not always so easy to tell if they’re speaking in character or out with this group) cast her has the man-hating lesbian fighter. Suddenly she had a backstory forced upon her by characters and/or players who were mostly male – she’d been mistreated by men – raped by men – and now she couldn’t stand them.

The player, a woman, gave up that character as soon as we completed that adventure. She rolled up a new character, also female, but made this one friendlier, more outgoing – sexier. She fights from a distance instead of up close. She rarely gets hit. She doesn’t have a backstory filled with gendered-violence, not provided by the player nor by assumption from the male characters/players.

We started the game with my female fighter and a female paladin which was also a tank character, built for up close combat and healing. The other female fighter was added early. We also had a male warlord who is a decent fighter but much better at standing back and guiding the battle.

All the fighters have been sexualized in some way or another except for mine.

As far as I know, none of us had an explicitly sexualized background. In the beginning, none of us played our characters as explicitly sexualized people. It was the preconceived notions of the players which influenced the way the characters are presented. The man-hating lesbian fighter. The male warlord who is just fabulous and is therefore fashionable, frilly, and bisexual. The female paladin who is teased about being in a sexual relationship with another male character. The male warlord plays pranks on the paladin and the male character which involve putting them in naughty positions in bed.

And I sit there, with my non-sexual female fighter, and fume.

I play her pretty straightforward. When setting up her backstory, I kept it simple, because I knew if I gave myself too much free rein, I’d write a novel about her. Her story can be summed up with few words: Descended from a long line of female fighters, she’s set out to build her reputation and earn a place with her family. Everything she does is about getting the job done well and openly so people know who she is. In battle, she doesn’t think through everything. She doesn’t know where best to place the mages, and in the beginning, she wasn’t really sure how to fight well with a group. She’s learned her lessons well, and listens when the warlord makes suggestions. She’s still prone to hit first when the monsters appear, but she holds back a little. She wants to recruit more female fighters, and is thrilled when the first female fighter rejoins their group (as an NPC) later.

I wonder, if I explained my character’s background, if they would make the same jokes about her. I wonder if I explained my personal background, if they would make those jokes at all. They don’t know about sexual history or my sexual preferences. They don’t need to know; this isn’t a group of friends coming together to game. This is a group of people who, for the most part, are spending one summer working at the same company. Each of us is here for approximately twelve weeks, and those weeks don’t all overlap. Most of them don’t know much beyond my name, my position at the company, and my character.

That doesn’t excuse the assumptions of gendered violence, or the assignment of sexual preferences and activity.

Recently, I was handed the man-hating lesbian fighter to play for our final three sessions. We’re fighting multiple dragons in the lead-up to the final boss character. Our characters need all the help they can get.

After playing her for one session, I’m sad that the original player gave her up. She’s an effective fighter, and does incredible amounts of damage. She is, of course, equipped by the DM to help in the final ongoing battles, but she would have been an interesting and useful addition in all the previous adventures.

I don’t find playing the sexualized fighter any different from the non-sexualized fighter. I refuse to acknowledge a forced backstory full of gendered violence. The only time her forced sexualization came up was when I was first given her character sheet and one of the other players asked why her original player wasn’t taking her back. Our DM said he had randomly drawn names, but he was sure the original player was happy not to have her back.

“After all,” I said, and frowned, “she gave her up for a reason.”

Chastity belts and man-hating lesbian jokes get old fast.

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