January 2008: Table of Contents
Features
From the Editors
Craft Check: Gaming Gloves
Crochet a pair of gloves to keep your hands toasty when you’re handling a controller, stylus or pencil and dice.
Gaming in the Media: Women Working in Games - 5 Viewpoints, 2 Ways to Play
Latoya examines the MTV Multiplayer blog’s Women Working in Games Series in this month’s edition of Gaming in the Media.
Market to Me: Women as players
When we think of video games, and by extension video game commercials that feature players, we think guys. Usually commercials show us gamers who are close to the stereotype: white, geeky stick-thin guys. This is not so for the Wii, which aggressively targets a broader demographic.
Gamer vs. Gamer: An old debate for the new year: casual vs. hardcore
The debate over “casual” versus “hardcore” players is an old one, but with the increasing popularity of casual games the old rules that defined hardcore as the serious gamers are fast becoming outdated. Will hardcore gaming remain the heart of the industry that drives innovation and creates lasting franchises or will casual gaming overtake it to become the voice of modern gamers?
Interviews
Industry Interview: Naomi Clark
Blogger Interview: Mighty Ponygirl of Feminist Gamers
Articles
Gender & Live-Action Role Play: Reality Repackaged
Author: Samara Steele
In this ongoing series, Samara shares her experiences as a female LARPer in a male-dominated LARP organization.
Planning a Women-Only Gaming Group
Author: Robyn Fleming
Robyn outlines the trials and tribulations of organizing an all-women gaming group.
Celebrating women in the industry
Author: Andrea Rubenstein
Andrea looks at some of the influential women in the video game and tabletop gaming industry.
Choosing Imitation Over Innovation
Author: Richard Pilbeam
Richard discusses ways in which imitation and a lack of innovation help to perpetuate sexist themes in games produced by the RPG Maker community.


