September 2007: Table of Contents
Features
From the Editors
Craft Check: Petal-Point Dice Bags
Rachel explains how to make a handkerchief dice bag for crafters who are ready to try working with materials more challenging than felt.
Gaming in the Media: Reflections on Princess Peach…
Latoya looks at the good and bad points of how Princess Peach is marketed by Nintendo.
Market to Me: Feminine gamers
The relationship between femininity and gaming has been, and continues to be, a rocky one. But is it any more valuable to force all gamers into this hypermasculine paradigm? Furthermore, from a marketing perspective does it make sense to shut out feminine gamers, especially when women (many of whom identify as feminine) are a growing demographic?
Interviews
Blogger Interview: Regina Buenaobra, Acid for Blood
Articles
Gender & Live-Action Role Play: LARP and Social Darwinism
Author: Samara Steele
Samara continues her series on gender and LARP.
D&D for Girls?
Author: John Kim
John discusses a recent incident involving gender and the official Dungeons & Dragons discussion forums, what went wrong and some ideas for making it right.
Reclaiming Pink
Author: Olivia Luna
Olivia takes a critical look at the some of the uses of the color pink in the world of handheld gaming.
Sisterhood is powerful: women-oriented gaming communities
Author: Andrea Rubenstein
Andrea brings up some of the positive aspects of women-oriented gaming communities.
Is Gamerdom Really a Bastion of Masculinity?
Author: Latoya Peterson
Latoya looks at the perceptions of gaming and gamers and what that means for the female gamers out there.

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