From the Editors

Inclusive Game DesignAs we enter our third month here at Cerise, we’re still going strong. The topic of inclusive game design – what it means, how to do it, and whether it’s worth doing – has inspired some great writing, and we’re pleased to be able to share it with our growing readership.

This month, we’re bringing you interviews with industry professionals Jess Hartley, a freelance writer who has written several gaming supplements for White Wolf, and Robyn Bremner, game tester for Capcom’s mobile division. We’ve got reviews of some current video games and one very old one. And in Gamer Stories, we have a tale about the irritation of dealing with stereotypes even while in pursuit of a truly gender-neutral piece of gaming equipment, alongside a self-reflective piece from one of our editors. And, of course, we have the articles and regular features that you’ve come to expect from our monthly issues.

Next month, we hope to bring you more of the same great content, and a few new surprises, as well. If you’d like your piece to be one of them, be sure to check out our submission guidelines. We’d love to hear from you.

- The Editors

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