• About Cerise

    Cerise is an explicitly feminist, social justice-oriented online gaming magazine by and for women gamers. We cover video games, tabletop games, and live action role-playing.

  • Looking for old issues?

    Don't fret! All of our old material that was organized by issue have been made available on the Archived Issues page.

Fall 2009: Table of Contents

December 4th, 2009 by Site Administrator

A Note From the Editors
We apologize for the lateness of this issue and the sparsity of the content. A volunteer shortage coupled with other issues that caused the delay has helped us to realize that, if we are to continue bringing our unique perspective to the gaming community, things need to change. And so it is with some regret that we announce that this will be the last issue of Cerise for a while, as we are putting the magazine on hold while it goes through a complete overhaul.

Though it may be a while, we are looking forward to coming back with a new, more stylish site that has a format more suited to an online publication. We ask our loyal readers to bear with us as we implement these changes. While you wait, please enjoy this and past issues, and be sure to check out the great blogs that are part of our parent site: the Iris Gaming Network.

Interviews

Industry Interview: Lori Ann Cole, The School for Heroes

Industry Interview: Stevana Case, fatfoogoo

Interview: “Agent Caleco”

Articles

Banzai!

Author: JoAnna Gootee
JoAnna reports on Utah’s only anime convention, Anime Banzai.

Gamer Stories

Fatal Frame Withdrawal Syndrome

Author: JoAnna Gootee

Industry Interview: Lori Ann Cole, The School for Heroes

December 4th, 2009 by Site Administrator
By Alex Raymond

This quarter I am delighted to bring you an interview with one of my personal game design heroes, Lori Ann Cole. She is best known for creating and designing the five games in the classic Sierra adventure-RPG series Quest for Glory. Now, she operates the online game The School for Heroes and blogs there regularly. Enjoy.

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Interview: "Agent Caleco"

December 4th, 2009 by Site Administrator
By JoAnna Gootee

After many failed attempts to penetrate the seedy underbelly of the video game store world and learn it’s secrets, I’ve finally managed to break through their security. Agent Link went in and was forced to give up two of his three lives and “sacrifice” her fairy friend Navi. But it was more than worth it. Here we talk to our contact, Agent Caleco* (*Name changed to protect anonymity) and learn all about the life of a female video game store assistant manager.

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Fatal Frame Withdrawal Syndrome

December 4th, 2009 by Site Administrator
By JoAnna Gootee

A very real, made-up psychological disorder caused by the lack of Nintendo importing the new Fatal Frame game.

It’s been a few months since Halloween and I’m already getting “The Itch”. Which itch you may ask? To go Trick or Treating? To carve pumpkins? To jump out of bushes scarring small children and running cackling into the night? (The latter tends to get you arrested any other time of year.) Read the rest of this entry »

Banzai!

December 4th, 2009 by Site Administrator
By JoAnna Gootee

In October I went to Utah’s only Anime Con; Anime Banzai! I’ve been going to this one on and off for years, but this year it was bigger and better. Knowing many of the staff, I decided to give them some free publicity. Read the rest of this entry »

Industry Interview: Stevana Case, fatfoogoo

December 4th, 2009 by Site Administrator
By Alex Raymond

I am honored and excited to bring you this interview with Stevana “Stevie” Case. Currently, she is the Vice President of Business and Sales at online game service provider fatfoogoo, but our readers may know her better as the first woman to game competitively. Enjoy!

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Winter 2009: Table of Contents

January 11th, 2009 by Site Administrator

Cerise Winter 2009

Features

From the Editors

Craft Check: Bead Sprite Magnets

Richard shows you how to turn classic game sprites into fridge magnets.

Interviews

Industry Interview: Karen Clark, Project Manager at Bioware

Industry Interview: Britney Brimhall, Himalaya Studios

Articles

A Gaming Con for Tucson

Author: Robyn Fleming
Robyn reports on Tucson’s first ever gaming convention, RinCon ’08.

This Is Our World Too: Preventing Real Victims of Virtual Rape

Author: Casey Fiesler
Casey reports on the ways in which virtual sexual assault can impact on gamers.

G.I.R.L. Power?

Author: Amy M Hopper
Amy investigates Sony Entertainment Online’s new “G.I.R.L.” scholarship program.

Killing Grannies, Slaughtering Monsters and Leveling the F*** Up

Author: Oliver Saenz
Oliver examines the ways in which games apply different moral and ethical philosophies.

I Am a Gamer

Author: Kialio
Kialio discusses why the behavior of self-identified “gamers” had made her reluctant to embrace the label.

Gamer Stories

The Socially Conscious Gamer’s Manifesto

Author: Andrea Rubenstein

Reviews

The Desolate Room

Author: Richard Pilbeam

Cornerstone

Author: Robyn Fleming

Odds ‘n Ends

The Back Page

The Desolate Room

January 11th, 2009 by Site Administrator
By Richard Pilbeam

The Desolate Room, Windows, Scottgames, 2008

You know those bits in martial arts movies where the impulsive young hero keeps insisting he’s ready to master the ultimate power, but his all-knowing mentor claims he lacks training and discipline? That’s how I feel during the first ten hours of almost every computer RPG ever made. My Baldur’s Gate wizard started with one spell and a piece of wood. My World of Warcraft rogue had to fed-ex parcels before she stood a chance against the local wildlife. Final Fantasy X made me wait until the second last town before I could customize my equipment, made worse by the fact one of my party members apparently knew how to do it all along and had only just twigged that it might be useful. Look, game, I’ve been playing RPGs for over fifteen years now. I, and others like me, am responsible enough to handle more than one new menu option every five hours. The elemental forces of the universe will not be unbalanced by my reckless misuse of the Bard class. Read the rest of this entry »

The Back Page

January 11th, 2009 by Site Administrator

Welcome to the Back Page! This is where we publish the odds and ends that our readers send in, from artwork and writing, to shout outs, thoughts on gaming, and whatever fun and silly things we can come up with. If you have something you want to show off to the rest of our readers, head over to our submissions page and fire off an e-mail to us! Read the rest of this entry »

Cornerstone

January 11th, 2009 by Site Administrator
By Robyn Fleming

Cornerstone, Good Company Games, 2008

My friend Brandy and I sat down at the Good Company Games booth at RinCon (see my con report in this issue), attracted by the brightly-colored pieces of their debut product, Cornerstone, and expecting to spend a few minutes playing a simple-looking game. We got up an hour or so later, and a few minutes after that I was purchasing my own copy.
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